Codec: HEVC / H.265 (76.46 Mbps)
Resolution: Native 4K (2160p)
HDR: Dolby Vision, HDR10
Aspect ratio: 1.85:1
Original aspect ratio: 1.85:1
#English: Dolby TrueHD with Dolby Atmos 7.1 (48kHz, 24-bit)
#English: Dolby Digital Plus with Dolby Atmos 5.1
#French: DTS-HD Master Audio 5.1
#French: Dolby Digital 5.1
#French: DTS-HD Master Audio 5.1
#German: DTS-HD Master Audio 5.1
#Italian: DTS-HD Master Audio 5.1
#Spanish: DTS-HD Master Audio 5.1
#Spanish: Dolby Digital 5.1
#Thai: Dolby Digital 5.1
Clover is having a really hard time dealing with her sister going missing. So hard, in fact, that she's tried to kill herself a couple of times. But, apparently, while trying to end it all, she had a moment of clarity and realized that they weren't looking for missing people the right way.
She gathered her friends and went in search of her sister, figuring out the location from the last video her sister sent.
Upon arrival, the whole group immediately finds itself in a strange time loop, where there is only one condition: survive until dawn and you're good! Stay healthy, don't cough. If you don't survive, well, you don't survive, try again, but there's a catch: your attempts are limited, and when they run out...
This is a film adaptation of the game of the same name (which is quite good for the genre, by the way), but all that remains of it here is Peter Stormare and the final twist (which I won't reveal). Well, that's not bad, the game was essentially a movie anyway, so what's the point of remaking what was already there? Or maybe there was a point...
The film's structure is also like a game, only of the roguelike genre, where after each death you collect various knowledge and abilities to move on and uncover the mystery.
Only here they don't collect or uncover anything. More precisely, they uncover one or two details at most, and for the most part they just die in different ways.
The film offers no explanation as to why all this is happening, why and how it is possible. Mysticism, witchcraft, psychosis, science fiction, Native American folklore, anti-human experiments - all chopped up, whipped in a mixer and poured over the viewer's head. In short, don't go here for a strong plot.
I don't remember any of the characters; they're not interesting. I wouldn't even say they're clichéd, just bland. The characters in the game were clichéd to the extreme, but I still remember each one. They were annoying, of course, but so be it.
The deaths of the characters in the film are very bloody, and this time loop allows you to kill the same people in different ways, which is quite original. I just wish there were more “different” ways.
The makeup and special effects of the dismembered bodies are also good. But it's still unclear where the $15 million went.
It's a shame. Of course, it's great that they decided to experiment with the plot, but they should have done something more coherent. The plot was interesting in the game, and perhaps simply repeating it in the movie would have been enough for a successful film (especially since not everyone played the game). As it is, there are a few spectacular bloody scenes and nothing else in the movie.